Gameplay Animation

About my work

I rely heavily on reference, planning, iteration and most importantly FEEDBACK. I firmly belive that good animation takes a villiage, I thrive on informed critiques.

My portfolio was done entirely in Maya and I utilize toolsets such as Animbot, Studio Library and Red9 Studio Pack in my workflow.

I have user, pipeline and rigging experience using Unreal ART Toolkit, Rapid Rig, etc. , Unreal Engine and other proprietary rigging toolsets and engines.

Contact Me

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Projects I've worked on