NFL Fever 2004
I rely heavily on reference, planning, iteration and most importantly FEEDBACK. I firmly belive that good animation takes a villiage, I thrive on informed critiques.
My portfolio was done entirely in Maya and I utilize toolsets such as Animbot, Studio Library and Red9 Studio Pack in my workflow.
I have user, pipeline and rigging experience using Unreal ART Toolkit, Rapid Rig, etc. , Unreal Engine and other proprietary rigging toolsets and engines.
NFL Fever 2004
What I did
Mocap cleanup, editing, blending, enhancing of full body in-game assets.God of War
What I did
Keyframe Gameplay Animator, NPC, AI, and Hero animation assets.The Bourne Conspiracy
What I did
Mocap and Keyframe game play animator, hand to hand combat vingettes and finishing moves, in-game cutscene workLegend of the Guardians: The Owls of Ga'Hoole
What I did
Contributed to in-game cut scene animations and some in-game animation assetsGreen Lantern (Film)
What I did
Target matching for CG Suit replacement, animated several Paralax and Lantern Sequences.